FITC Toronto 2018
DesignDevInspire
  • 2018-04-08 00:00:00 2018-04-10 00:00:00 America/Toronto FITC Toronto 2018 Toronto FITC
  • Toronto
  • #FITCToronto
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(Re)mixed Methods for Accessible Product Design
Ever wonder how to recruit users with accessibility needs? And once you recruit them, how do you address the elephant in the room: their disability? In this talk, Andréa shares… Read more…
UX/UI Accessibility Ethics
Andréa Crofts
Product Design Manager, League
101 Years of Solitude: A Case for Remaining a Loner in the Age of Groupthink
For the last 20 years Paul has stubbornly resisted the temptation to draw a steady paycheck or to grow larger than his own 1-3 person NYC based graphic design practice.… Read more…
Storytelling Design Strategy
Paul Sahre
Owner, Office of Paul Sahre (O.O.P.S)
30 Years in Motion
Kyle Cooper has directed and produced over 300 main title and visual effects sequences. Take an in depth look into the process of creating title sequences, from David Fincher’s Se7en,… Read more…
Storytelling Design Motion
Kyle Cooper
Founder, Prologue
A Digital Human Presence Reimagined Through Textiles
How will we create space for human nature in the future? What might our accelerated future look like? We are embedding sensors into everything. The predicted worldwide spending on the… Read more…
Biodata Futurism Wearables
Maggie Greyson
Foresight Innovation and Content Specialist, Myant
Milad Alizadeh-Meghrazi
Director of Research and Development, Myant
A Love Letter To Flash
July 25th, 2017. The web changed on this day. Well really it changed in April of 2010. What do these dates mean? What was Flash? Soon many of you won’t… Read more…
Inspire Foundations Innovation
Rick Mason
Senior Developer, Relish Interactive
All Killer, No Filler: Turn Your Ambitions into Reality
What does your creativity mean to you? In the world of daily unpredictable political turmoil, impending effects of climate change, refugee crisis and other crazy daily news, we all need… Read more…
Inspire Work Better Innovation
Radim Malinic
Creative Director & Designer, Brand Nu®
Auteurism in 360 Degrees
“Film cannot be art, for it does nothing but reproduce reality mechanically.” — Rudolf Arnheim in 1933, opening his book “Film as Art” by quoting criticism from his contemporaries. By… Read more…
Film Futurism VR
Michelle Cortese
VR Product Designer, Facebook
Beyond Screens: Design Careers of the Future
Over the past few decades, the definition of a designer has rapidly evolved alongside technology. From print, to web, to mobile, the roles of professional designers have shifted, as have… Read more…
Design Futurism Wearables
Chelsea Klukas
Product Design Manager, Facebook
Breaking the Fourth Wall: Utilizing Emerging Technology for Brand Experiences
The average consumer is exposed to over 10,000 brand messages per day as they switch between dozens of different screens. As these diluted narratives shorten attention spans and pull individuals… Read more…
AR Experiential Innovation
Jake Lee-High
CEO; Creative Director, Future Colossal
Bruised and Beaming: Five Pivotal Battles and Why I Switched Sides
Whether interviewing for a future job, creating style frames, or pitching directly to a client, learning how to communicate effectively can make dramatic effects in one’s career. By examining larger… Read more…
Inspire Advertising Design
Alan Williams
Creative Director, Imaginary Forces
Building Open Tools for AR, VR and the Web
For a graphic designer, learning to develop your own tools can become a curse. Once you know how to do that, there is no limit of design tasks that can… Read more…
Web Dev AR VR
Ricardo Cabello
Graphics Programmer, Mr.doob
But I Thought We Had Buy-In
We’ve all been there: weeks into a project, you discover that you and your stakeholders have wildly different ideas about what you’re building — and why, and who it’s for.… Read more…
Work Better Process Strategy
Naomi Bower
Design Strategist, Rangle
Communicating with Animation: Body Language of the Web
Contrary to popular opinion, UI animation isn’t something to be tacked on just for “polish” or “surprise & delight”. This attitude is why we end up with garish animations and… Read more…
UX/UI Animation Design
Eli Fitch
Senior Web Application Engineer, Mapbox
Creating Your Design System
Scaling a product or design and engineering team is easier when a design system is in place. A design system can increase the velocity of features design and shipped. However,… Read more…
Work Better UX/UI Design
Stephanie Nguyen
Director, UX/UI, Coinsquare
Creative Leadership and the Mental Fitness Center
Elvira is a creative director at Local Projects, the experience design studio behind the 9/11 Memorial Museum, the Immersion Room at Cooper Hewitt, and many more. She also leads the… Read more…
Collaboration Design Process
Elvira Barriga
Creative Director, Director of Visual Experience Design, Local Projects
Creative Problem Solving
Dave Brown and Taj Reid take you on an inspiring journey of their adventurous careers. From DJing, writing books and building apps to graduating from law school, opening after-school programs… Read more…
Storytelling Collaboration Strategy
Taj Reid
Creative Director, Microsoft
Dave Brown
Creative Director, Microsoft
Designing Data Visualization
When you think of “data visualization” what is the very first thing that comes to mind? For many, it’s bar graphs, pie charts, and histograms, or maybe some combination thereof.… Read more…
UX/UI DataViz Design
Corey Ouellette
Data Experience Developer, Thomson Reuters
Designing Interactive Web Based AR Experiences
Smartphone based augmented reality (AR) is enabling all types of new applications and interactive experiences. We believe that when AR is coupled with the web and exposed as an API… Read more…
Web Dev UX/UI AR
Reza Ali
UX Engineer, Daydream, Google Inc.
Designing with Light: The Upcoming Wave of Ubiquitous Projection
With so much hype around device-based augmented reality, it has been easy to overlook an existing medium: projection. Originally known as spatial augmented reality or projection mapping, the technique of… Read more…
Hardware AR Experiential
Phil Reyneri
Director of Marketing, Lightform
Digital Skin: The New Art Tool
The artistry lies not only in the output but in the creative process. A new medium begins with a simple vision and can grow into an entity never before imaginable.… Read more…
Art Experiential Process
Mateo Mounier
Artist and Creator, Digital Skin
Dreaming of Mars: How User Experience Factors Into NASA Missions
NASA’s rovers on Mars brought us the first proof of water on our neighboring planet. Voyager, Juno and Cassini spacecraft have captured stunning images and with them, the hearts and… Read more…
UX/UI Process Social Innovation
Krys Blackwood
Senior Lead User Experience Designer, NASA Jet Propulsion Laboratory
Endlessly Scrolling through Dark Patterns
How can we stop the endless scroll? An overview of Chomko & Rosier’s approach to working with technology, looking at projects that present alternative ways of engaging with information through… Read more…
Art Design Ethics
Jonathan Chomko
Artist and Designer, Chomko & Rosier
Enjoying Meaning
As an adolescent, Saad developed a fascination with using animation and design as forms of escapism. In recent years Saad has begun looking into ways in which he can use… Read more…
Storytelling Animation Design
Saad Moosajee
Designer & Animator, Moosajee
Entertaining Design
It’s Nice to be Nice to the Nice Design for the entertainment industry should be, well, entertaining – both when you are making it and when you are experiencing it.… Read more…
Inspire Work Better Design
Emily Oberman
Partner & Designer , Pentagram
Everyone Speaks Design
Fun, corporate, quirky, intense, basic, sexy – these are all words people use when talking about design, but what do they really mean? We tend to think that only designers… Read more…
Work Better UX/UI Strategy
Matt Hryhorsky
Design Director, Filament
Excursions in an Augmented World
Join Angus Kneale, chief creative officer at global VFX and creative technology studio The Mill, as he explores the impact augmented reality is having on the creative and advertising industries.… Read more…
Advertising AR VFX
Angus Kneale
Chief Creative Officer, The Mill New York
Experiential Futures: Exploring the Hidden Ethics of Tomorrow’s Products
Today’s emerging technologies such as facial recognition, AI and machine learning will impact our everyday lives in unprecedented ways. Typically, as designers and consultants, we are tasked with transforming the… Read more…
Inspire DataViz Experiential
Dominikus Baur
Creative Director, do.minik.us
Daniel Goddemeyer
Principal, OFFC NYC
Fail Harder
From the beginning of his career as a college drop-out and ending up working in advertising agencies, Ben has managed to make the shift into finding his passion and going… Read more…
Work Better Advertising Collaboration
Ben Johnston
Artist & Designer, benjohnston.ca
Failing Astronomically: How a Teenage Single Mother Became a Senior Designer for NASA
As a kid, it looked like Krys was going to go great places – a gifted student with epic test scores and unfettered ambition. She was an unstoppable force taking… Read more…
Inspire The B-Side
Krys Blackwood
Senior Lead User Experience Designer, NASA Jet Propulsion Laboratory
From Engineering Student To Creative CEO: My Evolution in Design in 5 Transformative Stages
In this presentation, Drew will discuss how the evolution of design –in 5 stages– transformed his creative journey as he progressed from a design & engineering student to a startup… Read more…
Hardware Design Wearables
Drew Henson
Founder/CEO, twenty2b
Happy Fun Creative Time
Experimenting, learning, and creating new things is not only fun, but offers a huge boost to your professional growth. Sadly, with a busy schedule it can be excruciatingly difficult to… Read more…
Creative Code Innovation Process
Grant Skinner
CEO, gskinner.com
How to Tell Your Story
Stories are the glue that connects all of us whether your central character is a person, brand, or company. A good narrative serves as an organic means of marketing what… Read more…
Business Storytelling Design
Matt McCue
Editor-in-Chief, 99U Magazine
Introducing Forge AR/VR Toolkit
Bringing high quality design content into a virtual or augmented reality experience has always been really difficult. Until now…! At FITC, Autodesk will be showcasing the new Autodesk Forge Virtual… Read more…
AR Innovation VR
Kevin Vandecar
Manager, Media and Entertainment, Autodesk
Introducing the Game Boy Zero: Handheld Edition
Eugene will take you on a 3 month journey of finding a niche; and then designing, developing and deploying hardware right through manufacturing. Target Audience Have you gotten into hardware… Read more…
Gaming Hardware Open Source
Eugene Andruszczenko
Tinkerer / Developer, Manulife
Is Your Product Smarter Than a 5th Grader? Why it Doesn’t Matter
There’s a lot of debate about the nature of artificial intelligence, and even more debate about the technical approach to making technology “smart.” But as product people, we need to… Read more…
Frameworks AI Design
Erik von Stackelberg
Creative Director, Myplanet
Lessons From Ten Years of Everydays
For the last ten years Beeple has done a picture from start to finish without missing a single day. In this presentation he talks about some of the lessons learned… Read more…
Work Better Art Process
beeple
Designer/Director, Beeple
Making Movies Magical… ( Mmm…. )
Jeff aka “Higgy Bear” shares his tricks and tips he’s accumulated over the course of his career as a VFX artist. From how to approach work, to where to find… Read more…
Inspire Film VFX
Jeffrey Charles Higgins
Effects Lead, Digital Domain 3.0
No Gods, No Heroes: Episode One
Join Kim Alpert as she asks some of the most prolific creatives of our time unexpected questions, and gets a closer look at how the people behind the work function,… Read more…
Panel
Kim Alpert
Founder, Make Amazing
Kyle Cooper
Founder, Prologue
Joshua Davis
Artist, Joshua Davis Studios
Emily Oberman
Partner & Designer , Pentagram
PES
Director / Animator, PES Films
No Gods, No Heroes: Episode Two
Join Kim Alpert as she asks some of the most prolific creatives of our time unexpected questions, and gets a closer look at how the people behind the work function,… Read more…
Panel
Kim Alpert
Founder, Make Amazing
Krys Blackwood
Senior Lead User Experience Designer, NASA Jet Propulsion Laboratory
Ricardo Cabello
Graphics Programmer, Mr.doob
Sara Simon
Software Engineer, The New York Times, Interactive News
Out of Home & Digital: Integrated Experiences for Brands and Entertainment
Interactive activations are fun, sought after, expensive and hard to track. Why would anyone want to create hardware that’s meant to be short term if you can’t determine the return… Read more…
Hardware Experiential Innovation
Christine Clark
Director of Production & Managing Director - Toronto, Thinkingbox
Pathfinding, Memory and Recursion
Where am I going?  Leave a copy of that path.  Sample the past as part of the future. Each year Josh gives himself a new project around a theme or… Read more…
Creative Code Process Processing
Joshua Davis
Artist, Joshua Davis Studios
Play By Your Own Rules
Jessica believes in the value of play and creative constraints. Play was crucial to her own development, and she will share how it influenced her career path. She will discuss how play is… Read more…
Inspire Work Better Design
Jessica Walsh
Partner, Sagmeister & Walsh
Projects are Easy, People are Hard
Somewhere, a project is failing. It may be your project and you aren’t even aware yet. More than likely the project isn’t failing because it’s difficult, or the budget ran… Read more…
Work Better Collaboration Process
Bermon Painter
Senior UX Manager, bermonpainter.com
Putting the ‘Story’ into Storytelling
Everyone loves a good story. So why does a vast amount of online digital content overlook the basic rules of effective storytelling? Graham will examine various ways of applying simple… Read more…
Storytelling UX/UI Design
Graham McDonnell
International Creative Director, The New York Times
Singularity-Proof Yourself
Will your job exist in the future? How will your skills fit into the landscape of artificial intelligence and quantum computing? This talk will explore the path from today to… Read more…
Inspire Futurism Innovation
Sage Franch
Futurist, Trendy Techie
Stop Looking for Inspiration: Be Your Own Muse!
In early 2016, Lauren packed up her studio in New York City in pursuit of the ultimate form of inspiration: travel. After exploring the world for a year, she was surprised to discover… Read more…
Inspire Storytelling Art
Lauren Hom
Owner, Designer, Hom Sweet Hom
Tech Needs More Men…
… to support gender equality. But what is holding them back? This presentation explores the challenges men face in supporting gender equality within their technology organizations. More importantly, it offers… Read more…
Inspire The B-Side Diversity
​Pansy Lee
​Principal Designer, Intuit
Technically, A Master of None
Qanta doesn’t specialize in a specific code or area. Through his profession, he has cultivated very diverse skill sets from software-hardware, backend-frontend, to all types of programming languages. As an… Read more…
Creative Code Business Interaction
Qanta Shimizu
Chief Technology Officer / Founder, PARTY New York
The Algorithm: A Narrative
As technologists, we rely on a belief in rules and systems. We mold our work to fit between constraints. We operate under a set of defined assumptions. This is a… Read more…
Storytelling Ethics Strategy
Sara Simon
Software Engineer, The New York Times, Interactive News
The Art of the Short
Oscar-nominated animation master PES will take you on a chronological tour of his career weaving in personal stories, behind-the-scenes footage, and insights on the art of creating. Objective To give… Read more…
Animation Art Film
PES
Director / Animator, PES Films
The Emergence & Convergence of AR
It’s happening again. Augmented reality is the latest “Shiny New Thing” that every client wants. They’ve seen that Google Star Wars thing, or played Pokemon Go. We have to find… Read more…
UX/UI AR Strategy
Phill Dodd
Director of UX, Jam3
The Evolution of Content: The Impact of AI on the Creative Process
With the AI revolution emerging as one of the most profound technological shifts of our time, there’s plenty of speculation on the implications for content creators. Adobe Sensei (the company’s… Read more…
Work Better AI Design
Shambhavi Kadam
Group Product Manager, Adobe Stock
The Future of Design is Female: The Importance of Women in UX
Despite the fact that women represent roughly half of all online users, there are few women involved in the actual creation of these digital experiences. While the lack of female… Read more…
UX/UI Collaboration Panel
Andréa Crofts
Product Design Manager, League
Krys Blackwood
Senior Lead User Experience Designer, NASA Jet Propulsion Laboratory
Michelle Caers
CEO, DesignedUX
Brent Choi
Chief Creative Officer Global Brands, J. Walter Thompson Worldwide
The Illusion of Life: Nature, Design, Animation
With roots deep in design and animation, Tendril have always explored the art of creating ‘the illusion of life’. Thirty five years after Disney’s iconic animation bible that outlined the… Read more…
Creative Code Animation Design
Matt Jakob
Creative Director, Tendril
The Live Experience: A Different Canvas for Designers
Motion graphics designers and directors are applying their talents to a huge variety of screens and applications. Among them, the live experience offers a expanded range of possibilities for creativity.… Read more…
Storytelling Futurism Innovation
Gary Thomas
Creative Director , Nice Shoes
Stefan Woronko
Creative Director, Nice Shoes
The Making of Freeroam VR
Large scale, untethered roomscale VR is the next frontier in creating immersive virtual reality games and experiences, and it doesn’t get much larger than 30’ x 60’. Come hear the… Read more…
Inspire Storytelling VR
Dave Boyle
Designer / Developer, Globacore
The Moon in the Sky
A 45 min audio visual performance… grab a beer and come chill out. This performance randomly generates 27 cue’d animations. WARNING / contains Strobe and Flashing Lights / will melt brain and… Read more…
Performance
Joshua Davis
Artist, Joshua Davis Studios
The Path to Consumer AR
With augmented reality expected to reach an install base of 3.5 billion and up to $90 billion in revenue within the next five years (Digi-Capital), it is certainly poised to… Read more…
Business AR Futurism
Tom Emrich
Partner, Super Ventures
The Power of Story: How Today’s Entertainment Shapes Tomorrow’s Reality
When fantasy and science fiction narratives bring futuristic technology to life, artists and designers have a chance to shape audience expectation and emerging technology as never before. This talk explores… Read more…
UX/UI Film Futurism
Marti Romances
Creative Director, Territory Studio San Francisco
The Weird and Wonderful World of Book Publishing
This might be the only non-digital project to be discussed in the B-Side, however, it’s connected to tech in more than one way. Radim wanted to write and publish a… Read more…
The B-Side
Radim Malinic
Creative Director & Designer, Brand Nu®
The World’s First Augmented Reality Car Race
Yes. Real people getting into real cars and driving on an abandoned air strip in the desert of California. The Acura TLX, a custom AR headset, three acres of augmented… Read more…
AR Experiential Innovation
Stephen Martell
VP, Creative Technology, Current Studios
Transforming the Frame
It’s undeniable that the array of technology touting new “realities” has captured the public’s imagination. But when it comes to the content, we’re still trying to adapt storytelling methods developed… Read more…
Storytelling AR VR
Stefan Grambart
Writer/Director, VR, grambart.ca
Using AI as a Tool in Artistic Creation
The last couple years have seen an explosion in research using AI and machine learning techniques for creative purposes, especially for image creation. If you’ve seen apps like Prisma, or… Read more…
Creative Code AI Art
Xavier Snelgrove
Applied Research Scientist, Element AI
Vegas and VR
Las Vegas Convention and Visitors Authority (LVCVA) unveiled a groundbreaking program, Vegas: Alter Your Reality (VAYR), at the world’s premier art event – Miami Art Week. VAYR is a creative… Read more…
Advertising Design VR
Simon Conlin
Strategist,
beeple
Designer/Director, Beeple
Dwayne Grech
Associate XD Director, R&R Partners
Vaitari Anderson
Senior Director of Content Production, R&R Partners
Virtual Humans: Bringing Together Frontier Technologies in VR, AR & AI
How does a physical body enhance the dialog with AI systems like IBM’s Watson, Amazon’s Alexa other rapidly emerging conversational AI products? This presentation will discuss the integration of virtual… Read more…
AI AR VR
Morgan Young
President & CEO, Quantum Capture
VR Just Got Real
VR’s success hinges on the success of use cases outside of gaming. While VR games are steadily improving and driving innovation, the potential applications of VR in other industries are… Read more…
Futurism Innovation VR
Ryan Andal
President, Secret Location
Workshop: Build Cool Stuff With CreateJS and Animate CC
Note: This workshop is 10am to 5pm on Saturday April 7th ( Grab a WORKS or WORKSHOP Ticket). The modern web can be a pretty boring place. CreateJS and Adobe Animate… Read more…
Creative Code Workshop JavaScript Interaction
Grant Skinner
CEO, gskinner.com
Workshop: Designing Watch Faces for Samsung Wearables
Note: This workshop is on Saturday, April 7th from 2:30pm to 5:30pm and requires a separate ticket.
Samsung Gear is at the forefront of the wearables industry with eight unique… Read more…
Workshop Design Wearables
Josue Bustos
Technical Evangelist, Samsung
Kavitha Gopalan
Android Developer and Technical Evangelist, Samsung
Workshop: One Infinite Loop
Note: This workshop is 10am to 5pm on Saturday April 7th ( Grab a WORKS or WORKSHOP Ticket). In this day-long workshop, develop and create a short animated sequence with Oscar-nominated… Read more…
Storytelling Workshop Animation Film
PES
Director / Animator, PES Films
Workshop: Play By Your Own Rules
Note: This workshop is 10am to 1pm on Saturday April 7th ( Grab a WORKS or WORKSHOP Ticket). When there are no rules or limitations on a project it’s easy to… Read more…
Inspire Workshop Work Better Design
Jessica Walsh
Partner, Sagmeister & Walsh
Workshop: Starting an Everyday Project Using Cinema4D
Note: This workshop is 10am to 5pm on Saturday April 7th ( Grab a WORKS or WORKSHOP Ticket). The purpose of this workshop is to help participants learning the basic fundamentals… Read more…
Inspire Workshop 3D Rendering Design
beeple
Designer/Director, Beeple