For a graphic designer, learning to develop your own tools can become a curse. Once you know how to do that, there is no limit of design tasks that can be optimised or improved by building libraries and tools.
One of these tools was three.js, which Ricardo open sourced 8 years ago. The project has now become much bigger than he could ever imagine and, with the arrival of WebVR, WebAR, WebGL2 and WebGPU, it’s clear that there is no end for the project. And that’s exciting!
In this talk Ricardo will do an overview of the current state of the toolset and share some of the best projects that have been done with it.
Inspire the creation of real-time works
Web designers, web developers, storytellers