FITC Amsterdam 2020
Talks
Aesthetics of the Future
Looking back and forward onto ten years of work as a cutting edge design studio – with undaunted enthusiasm and only a pinch of nostalgia.
A new way of design… Read more…
Vera-Maria Glahn
FIELD
Ambient Computing: Physical & Digital
Distributed computing systems have long been the study of academia, but with the new era of networked-first devices, combined with real-time sensor data and machine learning, we have an opportunity… Read more…
Timoni West
Unity
Blending the Physical and the Digital World
Nowadays more and more creatives tend to follow the same processes, starting and finishing their projects on the computer. We try to find inspiration from other professionals, a convenient source… Read more…
Tina Touli
Tina Touli Design
Building Foundations: Accessible Design Systems and Education
As more services and products move online we need to make sure we don’t leave people behind. As inclusive design and accessibility become an expectation of products we build, we… Read more…
Tiffany Tse
Shopify
Computer Graphics 2020 Update
David is going to talk about his recent experience with AR – how he got into it, discovered making it work in the 3rd person, and go into depth about… Read more…
David OReilly
davidoreilly.com
Creating Socially Awkward Wearables
Stephanie is an introvert. This can be a bit unfortunate when you are a person that enjoys spending a lot of free time creating fashion things bedazzled with LEDs… only… Read more…
Stephanie Nemeth
Microsoft To Do
Creating Unity, Not Uniformity with Design Language Systems
When you’re creating global products with hundreds of designers working in many of locations around the world, maintaining brand unity with a design language system is a Herculean challenge. Yet… Read more…
Hayley Hughes
Nike
Design Science
Design is often perceived as subjective creation and decision-making, but great design is rigorous and has strong methods applied in systematic ways. Like experimental science, design is the systematic exploration… Read more…
David Hogue
Google
Environments & Narratives
Increasingly brands and organizations want to communicate their stories through a physical environment, experimental and/or artistic approach. In this talk producer Valtteri will share stories of working with his favourite… Read more…
Everydays: Live With Beeple
Mike Winkelmann, aka beeple, has been posting an everyday without fail for over 11 years. How does he do it? Where do his ideas come from? Will he ever stop?… Read more…
beeple
beeple-crap.com
Failure to Launch…a Design System Problem
Companies large and small alike have embarked on the journey of building a design system to transform the way they build products. Inevitability for many teams once their shiny new… Read more…
Mike Phung
Rangle.io
From Photogrammetry to Animation: Preserving Amsterdam’s Street Art in VR
For the past 4 years, in collaboration with renown artists worldwide, SAMA (Street Art Museum Amsterdam) has built a collection of over 300 pieces that lights up the walls of… Read more…
Gabriele Romagnoli
GRTalk
From Screen to Space
On recent years, creative digital media has been experimenting a deep transformation. From the first on-screen graphics to the latest pixel-mapping installations, audiovisual languages have exceeded the square boundaries of… Read more…
Playmodes
Playmodes Studio
Full Circle
Australian digital artist Justin Maller has been creating for over twenty years. This presentation dives in to the massive body of work he produced over two decades, discussing the projects,… Read more…
Justin Maller
DeviantArt
How Do You Build Something for Something That Doesn’t Really Exist Yet?
Stef and Dominic design the tool that makes all the AR experiences you see on Facebook, Instagram, Messenger, and Portal. Designing creative tools is hard, let alone one for an… Read more…
Like a Phoenix: Becoming a More Resilient Designer
A digital product designer’s story of failure, self-empowerment, and redemption. Over the span of two years, Catt Small experienced the highs and lows of product development—all on the same team.… Read more…
Catt Small
Dropbox
New Age Of Renaissance: How to Integrate Art, Science, Technology & AI into Public Spaces
From the very first moments of Ouchhh’s journey as a studio, the relationship between the individual and the environment has been a main focus on how technology can inform and… Read more…
OUCHHH
OUCHHH
New Frameworks for Creative Coding
Matt DesLauriers, an artist and freelance creative coder, explores some of the open source tools he has been building for making generative designs, physical installations, interactive games, data visualizations, video… Read more…
Matt DesLauriers
Of Mouse and Man: Creative Networks and Mechanical Directors
The poetic collision of human desires and cutting-edge technology illustrate our present age with synthetic harmony and voltaic friction. However, as digital design and artificial intelligence rush into a thrilling… Read more…
Christian Mio Loclair
Waltz Binaire
Prototyping for Stadia and the Story of Real Time Transfer
This talk presents an approach for prototyping on Google Stadia generally and about creating the Style Transfer demo for GDC 2019 (Game Developers Conference) specifically. Stadia creates unique opportunities for… Read more…
Anna Kipnis
Google
Restoring Innovation on the Web Through Data
In a data-driven world, innovation requires data. Unfortunately, the way companies deal with our data today is deeply broken—and thus so is innovation. In this talk, Ruben will challenge the… Read more…
Ruben Verborgh
inrupt
The Art and Commerce of Experience
From the New Museum in New York to Palais de Tokyo in Paris to TED Global in Vancouver to Comic Con in San Diego, Aramique has spent the past decade… Read more…
Aramique
Tool
The Best of Dutch Digital Design
Dutch Digital Design puts a spotlight on the best digital work from The Netherlands. The Dutch have a rich design tradition and this is the continuation of that international success.… Read more…
The Divine is in the Details
Making what has never been made before is the heart of Red Paper Heart. A studio where they create lasting memories through authentic experiences
Take a peek into their production… Read more…
Lisa Walters
Red Paper Heart
The Future is Human: Returning to Real World Interaction
It’s easy to take for granted that the interfaces we’ve become so accustomed to onscreen – buttons, icons, cursors – rarely reflect the interactions we have in our physical environment.… Read more…
Beryl Chung
MediaMonks
The Positivity in the Negativity
Our jobs are full of contradictions. We sometimes get caught up with finding a perfect project, that we begin to believe that we’ll be able to reach a stage where… Read more…
Joyce N. Ho
joycenho.com
Think & Act Spatially
Spatial computing has arrived. Yes the hype arrived first but the next pattern of computing is now a dev kit you can buy, use and develop for. This means that… Read more…
Jared Ficklin
Transmedia & The Attention Economy
Every hour of every day, the battle rages on for our attention. We’re constantly bombarded with media and advertising, and every app, commercial, and cinematic universe DEMANDS our full attention.… Read more…
Stefan Grambart
grambart.ca
Tryin’ to Get Ahead Before We Get a Headstone
A GIF-filled enthusiastic presentation of all things creative. Gavin plots his creative journey through his time in the design and film industry, picking it apart and extracting the lessons and… Read more…
Gavin Strange
Aardman / Jamfactory
Upgrade Your Reality
For a long time AR, (augmented reality) MR, (mixed reality) and VR, (virtual reality) were lacking concrete usecases (except porn) and was waved aside as nerds playground galore.
Today, with… Read more…
Frank Reitberger
prinzipiell.com
Useful Vidiots: Stories from the Pixel Frontier of Live Touring
How did a self-taught motion designer have an A-ha moment (literally) and end up working with Gus Gus, Kygo, Alan Walker, John Legend, Sting and.. A-ha?
Working as a visual… Read more…
Arminas Kazlauskas
Notch
VFX Techniques Remix: from Blade Runner to the Deck of the Titanic
Working in the field of visual effects for the last ten years has enabled Peter to work on several truly great films, and solve really interesting creative and artistic challenges.… Read more…
Peter Eszenyi
petereszenyi.com
Visualizing Connections
Connections are a part of us, of the world. From the connections between people, between cultures, within language, and more. In these days when more data is collected daily than… Read more…
Nadieh Bremer
Visual Cinnamon
Why Innovation Should Be Invisible
Innovation is very similar to good service e.g. a great waiter at a restaurant. Well-executed innovation captures your attention. Personified as the waiter, it paces the experience, anticipates needs and,… Read more…
Dirk van Ginkel
Jam3
Workshop: Intro to Creative Coding with P5.js
This is a full day workshop on Sunday February 23 from 10:00AM – 5:00PM and requires a WORKSHOP or WORKS ticket.
This workshop is now sold out, but you can… Read more…
Matt DesLauriers
Workshop: Measuring Subjective User Experiences
This is a 1/2 day workshop on Sunday February 23 from 10:00-1:00PM and requires a WORKSHOP or WORKS ticket.
Attendees will practice methods from social science research to clearly define… Read more…
David Hogue
Google
Workshop: Real-Time, Interactive Motion Graphics with Notch
This workshop is now sold out.
This is a full day workshop on Sunday February 23 from 10:00AM – 5:00PM and requires a WORKSHOP or WORKS ticket.
Arminas Kazlauskas (Instagram)… Read more…
Arminas Kazlauskas
Notch
XR for Social Good … Maybe
Can we utilize extended reality (XR) technologies to create positive social impact? Are there ways that these can be leveraged to help improve our lives or address some of the… Read more…
Anastasia Victor
PLACE