Overview
Doing things with WebGL, really? Not long ago it was a niche playground for people with a spirit of discovery, this… and nerds. Now it’s strongly catching up, beginning to be everybody’s darling and en vogue.
Frank’s talk focuses on WebGL and HTML5-based creative coding. Bringing colour to that former grey area, using many techniques and concepts to discover beautiful forms, systems, fractals and aberrations – all under the premise to gain maximum performance when it comes to your favourite browser. He’ll pull the curtain aside to show the how, why and what.
Prospectors, throw away your pick, it’s time to get shit done with this new weapon of choice.
Objective
Get solid insights and concepts using WebGL and HTML5 in your daily use.
Target Audience
Creative coders, developers, and design enthusiasts.
Assumed Audience Knowledge
You should know a bit about HTML and graphics programming.
Five things audience members will learn
- How to tame the beasts known as WebGL/HTML5.
- Where the pitfalls are.
- How to test and optimize your code.
- Which tools to use.
- Playing with Lego is no shame.