SCREENS 2011
Presentations
A Lap Around Windows Phone 7 Codename Mango: A Developer Perspective
Later this year, Microsoft will be releasing the next major update to Windows Phone 7. Mango (the codename for this upcoming release), introduces a large amount of improvements to Windows… Read more…
Vladimir Li
A Market of the Senses: Digital Devices in Physical Spaces
This presentation is a study of user research performed on Best Buy’s iPhone app. The original intent of the work was to explore the effectiveness of the app’s ability to… Read more…
Bob Burns
A New Landscape of Embedded Devices for Games
With gaming-capable handset volumes on a stupendous rise and nowhere near cresting, tablets potentially defining a new category of gaming and connected TVs / set top boxes poised to disintermediate… Read more…
Adam Gutterman
A REALLY BIG SCREEN: Bringing art, film, used cars, technology and live music to life
Take a break. Take a break from iOS, Android, HTML5 – JQuery Mobile, HP/WebOS, AIR, FLEX, Windows Phone, and so on. Sit, relax and meet Todd Chandler and Jeff Stark… Read more…
Android Open Accessory API
As you walk around with your smartphone, do you really think about it as just a phone anymore? More than likely, you’ve realized that your smartphone is a little computer… Read more…
Pearl Chen
Make This Studio
Bringing Your App to Market
Whether you’re building your own app, or coding something for your company or client, you’ll soon face the challenge of bringing that app to market successfully. Depending on what device(s)… Read more…
Building Mobile Apps that Don’t Suck: Designing for Mobile
Over the past 3-4 years, mobile apps have moved from a niche market for a select few developers and designers to a massive new economy across multiple platforms. Gone are… Read more…
Building Mobile Apps that Don’t Suck: Designing for Mobile
Over the past 3-4 years, mobile apps have moved from a niche market for a select few developers and designers to a massive new economy across multiple platforms. Gone are… Read more…
Atley Hunter
Creating Android Tablet Experiences
Matthew Patience and Greg Carron of Mobicartel are proud to put on display the inner workings of their latest in-house product, TwitHaus. As a tablet optimized Twitter client for Android… Read more…
Creating the Ultimate Smart Experience: How Samsung is expanding the ecosystem across multiple screens
Samsung is an innovative company transitioning itself in an increasingly connected, open standards industry. By creating fully immersive products that deliver the ultimate smart experience, Samsung is catering to consumers’… Read more…
Paul Brannen
Creative Coding Across Screens
In today’s world of mobile development, there is no shortage of products, tools, and frameworks to create your applications. A question is often what’s best for building creative, interactive, and… Read more…
Scott Janousek
Design Better Apps for the Blackberry PlayBook
Join Julian Dolce, from QNX Systems as he walks through best practices for designing applications that take advantage of the interaction models on the BlackBerry PlayBook.
Through example applications, Julian… Read more…
Julian Dolce
Digital Fun for the Digital Home: TV, Tablets, and Smartphones
Interactivity with devices of all sizes in a digital home setting. Learn how to leverage the AIR runtime across platforms and screens to create engaging user experiences. Come play with… Read more…
Renaun Erickson
Doing Right, The Second time.
This presentation, as a case-study, will discuss the UX and UI approach used to properly design and produce applications that will be recognized as best-of-breed by customers and potentially Apple.… Read more…
Martin Dufort
Exploring Convergence
Multiple screens, services, and spaces is now the reality of the digital channel. Realizing the opportunities in this new landscape, while reducing its inherent technical complexities, is the greatest challenge… Read more…
Peter Nitsch
Wattage
Exploring Grand Central Dispatch and Blocks
In complex apps, creating user interfaces that are responsive can be difficult. As such, threading is an important part of the design and should not be overlooked. Strategies which manually… Read more…
Sam Mithani
From Desktop to Android in a Flash
Moving from web to mobile development is a lot less painful with Flex applications. Session topics include an introduction to Flash Builder tools, building for Android, what parts are optimized… Read more…
Hod Greeley
Get Started with Location-Based Services (LBS)
Location-based services (LBS) are more than just a trend, they are a set of tools that can help developers create personalized, immediate, user-centric applications. Today, as social networking has become… Read more…
Jean-Luc David
Get your Application Optimized for Honeycomb
Android based tablets are hitting the market in full force and Honeycomb has some updates to accommodate this exciting new form factor. This session will get you up to speed… Read more…
Hod Greeley
Going Global with your Apps – Panel
Discoverability, marketing, and monetization are challenges facing all app developers today. Each new market for your app adds localization to the list and brings its own unique challenges. This panel… Read more…
Honeycomb & Ice Cream Sandwich Development 101
Beyond Android 2.3, Google has brought on a few significant changes to the Android SDK and UI framework. As a developer trying to build applications for Honeycomb and mainting compatibility… Read more…
Faisal Abid
HTML5: Tips for Having a Productive Eng Team
The talk will start with some background on HTML5 and move into processes. How do you make a productive engineering team focused on HTML5 and contributing to the same code… Read more…
Alex Kennberg
Introduction to the Corona SDK
The Corona SDK is an excellent choice for developers interested in creating high-performance games for iOS and Android devices. Come learn about the features of Corona, its strengths and weaknesses,… Read more…
Darren Osadchuk
Lessons Learned In The App World
Developers are lured by shiny app stores, big money, and apps that can be created in a week. But soon most developers will realize “Oh boy… This is going to… Read more…
Mikko Haapoja
Jam3
Making Fast-Performing, Cross-Platform Games
Cross-platform development may be an elusive goal in general, but it’s attainable for game developers, since virtually every platform supports C/C++ development and a common set of low-level multimedia capabilities.… Read more…
Joshua Granick
Managing Mobile
Timothy Quinn discusses how to set up and optimize a mobile application development department, including how to effectively architect, estimate, resource and build applications for iPhone, BlackBerry, Android, Windows Phone… Read more…
Timothy Quinn
Microsoft’s Modern UI Mojo for a Great Multi-Screen Experience
If you have used a Windows Phone, Windows 8 or the new XBOX Dashboard then you’ve already been immersed in it but you may not realize what it is. Microsoft’s… Read more…
Lanny Geffen
OneMethod
Mobile Cross Browser Sexiness with jQuery Mobile
Want to learn how jQuery can make your Flash site into HTML5 mobile slickness? Using Jam 3’s mobile corporate site as a case study, Matt Fisher, one of the company’s… Read more…
Matt Fisher
Twitch
Mobile, Data Visualization and Upcoming Technologies in HCI
Technology grows at an exponential pace. In less than 10 years, the mobile space went from “recently born” to “fully adopted” globally. Today, new technologies are emerging in the human-computer… Read more…
Alejandro Marin
Monetize your Geo-Data with YellowAPI
As a geo-developer there are a myriad of API’s to tap into, but where to start? Where is the best geo-data? In order to find geo-listings, many developers have tried… Read more…
Brad Wing
Oh Snap! The BlackBerry Web Application Platform is Going to Blow Your Mind!
The BlackBerry Web application platform has gone through some amazing enhancements in the past year: WebWorks SDK, WebKit, Flash, new development tools, HTML5, Web inspector, etc. Come to this session… Read more…
Adam Stanley
Optimizing Game Performance for Web, Mobile, and Desktop
Find out how to code a game that performs up to the user’s expectations. One key advantage of Adobe Flash is the ability to publish your games across multiple devices… Read more…
Charlie Schulze
Ponycorns: Catching Lightning in a Jar
When many speakers tell their success stories, they essentially talk about how they were struck by lightning. The take-away for the audience is to go out and somehow get struck… Read more…
Ryan Creighton
Projection Mapping with TouchDesigner
Fast Company describes Derivative’s TouchDesigner as something like Microsoft’s Surface, something like the G-Speak Minority Report user interface, and something totally new. It’s also at the core of some very… Read more…
Greg Hermanovic
Derivative
Rogers Catalyst – Cloud Commerce and More
Rogers Catalyst is a suite of web services that allows your applications to leverage the capabilities of the Rogers Cloud. With easy to use RESTful and SOAP web-services app developers… Read more…
Vishal Arora
Samsung Smart TV Platform Primer
Take a look under the hood of the Smart TV platform from Samsung, and explore its capabilities and distribution potential for your content and apps. Beyond the usual technical introduction,… Read more…
Jason Han
SO META: Meta-programming for the Web
We’ve become comfortable. Our industry is growing up, and so are we (well, most of us). We’ve gotten into the same habits and same workflows, but is this enough for… Read more…
Kevin Suttle
The Making of TSN: iPad Edition, a Developer Perspective
When challenged to build the best sports application in the country, Indusblue answered with a breakthrough and innovative UI design inspired by Twitter. But design was only part of the… Read more…
Erik von Harten
Trainyard: A Flash Dev’s Journey to App Store Success
The App Store is oversaturated, overprotected, and overhyped, but it can still be a great market if approached correctly. Learn how a single developer was able to beat the odds… Read more…
Matt Rix
Tumbling like Alice – Very Big to Very Small
Alice followed the white rabbit and wound up growing and shrinking to many unusual sizes. Content producers today can end up tumbling like Alice, their stories scattered across screens of… Read more…
Tim Willison
Using the Sencha Touch for Building Cross-Platform HTML5 Mobile Applications
As HTML5 becomes more and more popular there is a lot of work being done to make the lives of mobile application designers and developers easier by allowing them to… Read more…
Weaponized Mobile Dev
Grenades, Kaboomerators, and Geo-Fenced Triggers. In a world of no sleep, vague ideas, and impossible deadlines, some shy away, some cry, and some brew coffee.
From crunch detection to dough… Read more…
Justin Kent
Workshop: Building Mobile Experiences on the Microsoft Stack
Note that this workshop is offered on the post-event workshop day on Nov 16th and therefore is only available to those who have ‘The Works’ or the ‘ Workshop’ ticket.… Read more…
Atley Hunter
Workshop: Game development with the Corona SDK
Note that this workshop is offered on the post-event workshop day on Nov 16th and therefore is only available to those who have ‘The Works’ or the ‘Workshop’ ticket.
If… Read more…
Darren Osadchuk
Workshop: The Ins and Outs of jQuery Mobile
Note that this workshop is offered on the post-event workshop day on Nov 16th and therefore is only available to those who have ‘The Works’ or the ‘Workshop’ ticket.
jQuery… Read more…
Matt Fisher
Twitch