SCREENS 2011

2011-11-14 00:00:00 2011-11-16 00:00:00 America/Toronto SCREENS 2011 After two successful FITC Mobile conferences we have transformed the event into SCREENS, now dedicated to mobile, tablet and set top box development. Jam packed with information and a massive networking opportunity, SCREENS consists of presentations, demonstrations and panel discussions. It is one of the… Toronto FITC Toronto

Presentation


Overview

Cross-platform development may be an elusive goal in general, but it’s attainable for game developers, since virtually every platform supports C/C++ development and a common set of low-level multimedia capabilities. Learn how you can make your own fast-performing C/C++ games for multiple mobile platforms, using free libraries like SDL and OpenGL ES. Learn how you can optionally use Marmalade to further minimize cross-platform differences and optimize for each device.

If you aren’t a fan of C/C++, don’t worry. You can still create your own game utilizing SDL and OpenGL ES with NME. Learn how to write an game in Haxe (a language similar to JavaScript and ActionScript) and have C/C++ generated and compiled for you, optimized for each platform.