Overview
So much of VR is specifically designed to have a short shelf life. And so often for VR creators, the ambition of a project is bigger than the challenge of making it. VR storytelling is still so new, but how do we rise above the party trick project? How do we create VR work that will last? Anrick will explore the longer-term view of virtual reality, looking at the technology, and its applications. He’ll break down both commercial and passion projects he’s made this past year; discussing what it was like day-to-day, and what challenges he faced. And he’ll discuss new work he is developing now, and discuss how he is trying to build them with a long-term view in mind.
If you knew your VR project would still be viewed or played by people in 10 years time … would you make it differently? Join Anrick as he tries to answer that question.
Objective
To share the lessons and support the community of virtual reality makers, and the wider interactive storytelling community.
Target Audience
Everyone
Five Things Audience Members Will Learn
- Virtual reality production processes
- Virtual reality technical challenges
- Team building
- Creative process challenges
- Storytelling in innovative forms