Spotlight Web Games

2017-11-04 00:00:00 2017-11-05 00:00:00 America/Toronto Spotlight Web Games In this one day event on Web Gaming, we're diving into the latest tips, tricks, and techniques from some of the top creators in the field today. Toronto FITC Toronto

Schedule

Schedule


9:00 To 9:59
Registration
10:00 To 10:45
From Zero to Hero: The Rise and Rise of HTML5 Games
Since the decline of Flash, HTML5 and JavaScript have risen to restore fun to the internet! Doing things they were never intended to do, these tools are now ubiquitous across all of the web and drive every imaginable form of content and gaming. This talk brings the uninitiated up-to-speed on the landscape and offers some insights and learnings from a… Read more…
John Denton

Creative Partner, Goodboy Digital

10:55 To 11:40
Performance Minded Asset Workflows
When it comes to game project assets, building content delivery systems and management of all these files are typically the first things considered. What often slips through the cracks, particularly for newer developers or those in crunch mode, is thinking about asset optimization. Proper optimization will deliver not only the highest quality, but the best performance. This talk explores a… Read more…
Rocco Briganti

Game Developer, Relish Interactive

11:50 To 12:35
Phaser.JS: The Swiss Army Knife of Web Games
With several years of development under its belt and hundreds of contributors, the Phaser.JS framework offers a variety of time-saving, game-specific constructs as well as over 700 individual code samples and solid documentation. A fast, free, open source framework for creating web games, Phaser uses both HTML Canvas and WebGL. Some of the built-ins include: states, a number of physics… Read more…
Jose “JR” Rodriguez

Director of Digital Strategy, FARM

12:35 To 2:00
Lunch Break
2:00 To 2:45
Web Game Developer’s Toolbox
So you’re making a web game. Some would say you should use an engine, like Phaser. Okay, you probably should. But there’s lots of good reasons you might not want to! And then you’re going to need to figure out how to do a bunch of things on your own: rendering, audio, animation, physics, scripting, etc. Luckily, there’s plenty of… Read more…
David Fono

Technical Director, Stitch Media

2:55 To 3:40
Quickly Crafted WebVR: Exploring A-Frame and Glitch as Artist’s Tools
This talk will cover creating a project with the A-frame, as well as get into how it can be used as a creative tool for small sharable VR experiences. This framework shines when creating small interactive experiences quickly – a great way to experiment and prototype as well as as an educational tool for people wanting to get into VR… Read more…
Izzie Colpitts-Campbell

Co-Director, Dames Making Games

3:50 To 4:35
Pixi 101
Join Mathew for an introduction to Pixi.JS: the open source HTML5 rendering engine with an overview of what Pixi.JS is and how it can help you with making HTML5 2D content.  Mathew will go through its features using examples and also popping the hood to explain how it works and the techniques they use at GoodBoy Digital to get the engine running as fast as… Read more…
Mathew Groves

Co-founder, Goodboy Digital

4:45 To 5:30
Building Performant Games for the Web
You’ve created a game with fun, addictive gameplay. But if it takes minutes to load and exhibits poor performance, your audience will go elsewhere. This presentation walks through many performance-related pitfalls facing HTML5 game developers, shows how to identify them and suggests some smart solutions. Objective To help you build faster loading, better performing games for the web Target Audience… Read more…
Will Eastcott

CEO & Co-founder, PlayCanvas