So you’re making a web game. Some would say you should use an engine, like Phaser. Okay, you probably should. But there’s lots of good reasons you might not want to! And then you’re going to need to figure out how to do a bunch of things on your own: rendering, audio, animation, physics, scripting, etc. Luckily, there’s plenty of tools out there to help you do all these things; you just need a toolbox. This talk will take you on an aerial tour across the landscape of game-relevant techniques, tools, libraries, even engines, and give you some guidance as to when you might want to choose one option over another. David will even throw in some ways you can go about converting your web game into a native mobile/desktop game.
In other words, this is the talk where somebody gives you a really long list of links to write down for future reference.
Give attendees a broad awareness of all the tools and techniques they might find useful when developing web games.
Technically inclined folks who’d like to start making web games, but aren’t already experts in the field of rich online media.
Assumed Audience Knowledge
Five Things Audience Members Will Learn
- The available engines for web games, and how to choose between them
- The different components that go into a web game, and tools/techniques for implementing them
- A couple of different ways to port web games to native
- Practical examples illustrating each tool
- Tools to support emerging frontiers of gaming, such as VR