Overview
Inspired by the joy of eating, and the eating of joy, Emilie Baltz will explore how food can be used as a metaphor (and medium) for creative provocation & emotional engagement. Part primer, part performance, this talk will explore the history of food-as-creative-provocateur, and reveal how this foundation can be used to fuel new inventions in interactive design. Leveraging her own work in creative technology, Emilie will reveal the process behind her projects including the Dream Machine: A Instrument for Smelling Feelings, the Lickestra: a Lickable Ice Cream Orchestra, an Artificial Intelligence Dinner and more…
Objective
Reveal the possibilities for creativity in everyday materials and inspire new definitions and possibilities in interaction design.
Target Audience
People who want to make (and feel) feelings
Assumed Audience Knowledge
Basic knowledge of how to pick up a banana, smell air, and use your elbows
Five Things Audience Members Will Learn
- Novel ways of using sensing technology
- Why being embarrassed helps creativity
- New definitions of interaction design
- How to use play & prototyping to improve teamwork
- The importance of breakfast