Overview
Since the decline of Flash, HTML5 and JavaScript have risen to restore fun to the internet! Doing things they were never intended to do, these tools are now ubiquitous across all of the web and drive every imaginable form of content and gaming. This talk brings the uninitiated up-to-speed on the landscape and offers some insights and learnings from a world-leading HTML5 games studio.
Objective
To inspire those thinking about making the jump to HTML5 that it’s the right decision, and to give a few tips to those already using it on things we have learned.
Target Audience
Game designers, developers and companies who commission content. Whether already exponents of HTML5 or from other sectors in the gaming / marketing world.
Assumed Audience Knowledge
No technical knowledge required as this talk is about the opportunities HTML5 offers game makers, designers and consumers – inspiration for all!
Five Things Audience Members Will Learn
- About the reach HTML5 offers to games makers
- The type of games the audience consumes
- How HTML5 lets you take more risks and experiment successfully (endless iteration)
- Approaches to hardware limitations and meeting expectations
- Future opportunities – WebVR! Multiplayer! Live events/experiential!