Note: This half-day workshop is on Sunday, April 28 (Grab a WORKS or WORKSHOP ONLY ticket)
Projection Mapping (aka video mapping or projected AR) is a medium that has existed for some time in high-end installations, but thanks to advances in digital fabrication, realtime graphics, and sensors, the technique has become increasingly more accessible.
In this workshop hosted by Phil Reyneri, VP of creative at Lightform, participants will gain a solid base understanding of the tools, techniques, and processes that constitute the medium, the differences between them, and how to go about speccing an installation including hardware, software, and content pipelines.
To walk away with a solid understanding of the tools, techniques, and processes that go into both 2D and 3D projection mapping, as well as more complex interactive installations.
Designers, marketers, and artists who have seen or briefly experimented with projection mapping, but would like to take a slightly deeper dive and possibly integrate it into their portfolio.
Assumed Audience Knowledge
Basic content creation experience with Adobe Creative suite is encouraged but not required.
Four Things Audience Members Will Learn
- Overview of the projection mapping hardware + software landscape (including Lightform, TouchDesigner, Madmapper, and high-end media servers) and what each solution excels at.
- Quick history of the medium, including well known projects and the tools that were used to create each one.
- Differences between 2D, 3D, and interactive mapping techniques.
- How to go about speccing an installation including projectors, media hardware, software, and content pipelines.