How do you create unconventional interfaces and experiences that are simple for various audiences to engage with? Video games, improv comedy, VR, art parties, escape rooms, classic arcade machines – learn how to draw from various examples of interaction design in order to put together compelling events, installations, and physical games or alt-controllers. While exploring their history of supporting and producing hybrid media and experimental mash-ups, this talk will outline considerations for interactive design when building experiences or installations for events, venues, or high traffic spaces visited by all kinds of humans.
Learn best practices and development tips toward designing interactions for installations and events.
Anyone with an interest in fun interactive installations, events, immersive design, or hybrid media
Five Things Audience Members Will Learn
- How to harness user engagement with unfamiliar interfaces/rules in public settings
- When to DIY
- Where to apply social considerations to a design approach
- Tips for building modular projects and events for different environments and venues
- There is, indeed, a ghost in your machine