Overview
Come hear the story of the development of PowerCube VR, a multi-player virtual reality homage to Tetris played with a wireless cube controller and originally conceived while brainstorming with friends during Collide 2014!
Denis Lirette, Creative Director at Globacore will be talking about the adventure of producing Powercube VR from theory to reality, mostly developed over a 2 week period, just in time for its world premiere at this years’ FITC in Toronto.
Objective
To tell the story of an game idea that was taken from theory to virtual reality.
Target Audience
Tech and creative types, gamers, vr enthusiasts
Level
Rated E for Everyone
Five things audience members will learn
- How to think about the future while being inspired by the past
- How to think about custom controllers for your vr game
- How to break out a project into smaller chunks
- How to put some R in VR
- How long varnish takes to dry