The use of 3D engine enables the extension of the 2D stage into unexplored 3D worlds. Through the use of Bezier Curves combined with 3D Cameras; zooming, panning and traveling effects can be easily achieved but mostly can be precisely controlled by anchor point manipulation. In this session Ortchanian shares the coding behind his 3D engine. He deconstructs the engine and takes an in depth look into the mathematics of 3D. Taking this further, he shares the coding behind the Bezier Curves, the underpinning of the entire Adobe drawing model. and his implementation strategy that reassembles the After Effects 3D model. He demonstrates how it’s interactive features makes it a perfect tool for real time user controlled editing.
Finally he shows how his implementation strategies have helped him in delivering reliable, manageable, maintainable and updatable code.
Who this presentation is for:
People with intermediate or advanced skill levels
What attendees will walk away with:
how to build a 3D engine (mathematically) and how flash 8’s new features make this process more accessible for computers (faster CPU), more powerful and easier to implement