FITC Winnipeg 2006

2006-11-25 00:00:00 2006-11-26 00:00:00 America/Toronto FITC Winnipeg 2006 1 full day and night of design & Technology Two tracks of presentations – 14 presentations in total Presentations in Creative, Technical, and Business areas, focusing on cutting edge trends and developments within the New Media Industry Renowned design and technology presenters from around the… Winnipeg FITC Winnipeg



The use of 3D engine enables the extension of the 2D stage into unexplored 3D worlds. Through the use of Bezier Curves combined with 3D Cameras; zooming, panning and traveling effects can be easily achieved but mostly can be precisely controlled by anchor point manipulation. In this session Ortchanian shares the coding behind his 3D engine. He deconstructs the engine and takes an in depth look into the mathematics of 3D. Taking this further, he shares the coding behind the Bezier Curves, the underpinning of the entire Adobe drawing model. and his implementation strategy that reassembles the After Effects 3D model. He demonstrates how it’s interactive features makes it a perfect tool for real time user controlled editing.

Finally he shows how his implementation strategies have helped him in delivering reliable, manageable, maintainable and updatable code.

Who this presentation is for:

People with intermediate or advanced skill levels

What attendees will walk away with:

how to build a 3D engine (mathematically) and how flash 8’s new features make this process more accessible for computers (faster CPU), more powerful and easier to implement