Overview
Pokemon Go’s mass adoption of augmented reality is here. In this talk, we’ll look at lesson’s learned from the Pokemon phenomenon and dissect a recent project where we were tasked with building the smart kitchen of the future. We’ll dive into unique design challenges and frameworks for physical environments, including AR, voice, location and new content models.
Objective
Explore unique design challenges for new environments, including AR, voice, location and new content models.
Target Audience
Web designers and developers looking for a fun exploration, a glimpse a what the future holds beyond the desktop and phone.
Assumed Audience Knowledge
Interaction Design, UX Design, Front-end
Things Audience Members Will Learn
- Tools and tips for designing AR experiences
- Physical-Digital UX workflows and how to implement them into your practice
- A glimpse at what the future holds beyond the desktop
Content tags:
Inspire, Innovation, UX/UI, AR, VR, Design, Experiential