The basics of animating movieclips with ActionScript will be covered. Starting with how animation works in general, and several strategies for architecting scripted motion. Then moving into velocity, acceleration, gravity, bouncing, friction.
In this session we will cover the basics of animation with ActionScript. Flash is a frame based animation medium, and even when we use code to animate, the frames still come through. We’ll go over different methods of using frames for animation. Then we’ll get into some basic physics. Starting with velocity and speed in one direction, then two dimensions. From there we will move on to acceleration, gravity, bouncing, friction, etc., even how to drag and throw an object with realistic physics. In the end you will have a basic physics engine that you can use for all kinds of simulations.