FITC Amsterdam 2015

2015-02-23 00:00:00 2015-02-25 00:00:00 America/Toronto FITC Amsterdam 2015 Explore the undiscovered horizon, break walls between creator and spectator using any medium and means necessary. Amsterdam FITC Amsterdam

Overview

With expanded support for publishing natively to new platforms like HTML5 Canvas and WebGL, the ability to extend support to custom platforms through the new “Custom Platform SDK,” creative tools like custom brushes, redesigned motion editor and variable-width strokes etc., Flash Professional CC allows you to reach more devices, platforms and viewers, while enabling more creativity and flexibility.

In this talk, Ajay focuses on new capabilities that reinforce Flash Professional as the tool of choice for creating animations for multiple platforms and use-cases.

Objective

Create animations for multiple platforms and reuse creative assets across platforms using well known constructs of Flash Professional: the timeline, stage, creative tools and frame scripts.

Target Audience

Designers and Animators targeting any form of animation – character animation, games, web-animation, advertising etc.

Assumed Audience Knowledge

Basic knowledge of animation

Things audience members will learn

  1. Creating content for new natively supported platforms like HTML5 Canvas and WebGL.
  2. Extending support for custom platforms in Flash Pro.
  3. How to reuse assets across different types of platforms whether native or custom.
  4. New Creative tools like Variable-width strokes, Motion Editor, Custom brushes etc.