Digital Creatures is a conceptual journey through the development evolution of the dynamically generated creatures featured on liquidjourney.com. The presentation will be a visual overview of the main structural concepts that bring these creatures to life, rather than a journey through code. It will touch on several of the difficult issues that emerged while developing these creatures, and the techniques and/or solutions used to resolve them. Examples from liquidjourney.com, as well as unreleased development files, will illustrate the growth of the ongoing process to develop these creatures. Some of the specific areas of focus include animating a chain of objects, creating 3D volume in 2D space, building a wireframe mesh, animating the wireframe mesh in a lifelike manner, creating a bitmap mesh or “skinning” the creatures, and shifting the creatures into 3D space. The presentation will wrap up by looking at artificial intelligence and creating scenarios where multiple creatures act and react based on a series of coded behaviors.