The introduction of AS3 has presented us with new array of possibilities. Along with the greater rendering speed, AS3 also comes with more structure to the built-in Classes, which conform to standards that closely resemble other coding language models. As a result, it is now possible to create and implement AI behaviors within Flash that parallel those currently used in the video game industry. This presentation will walk through an AI system that creates intelligent creatures based on the Finite State Machine model.
Who this presentation is for
This session is for intermediate AS2/AS3 coders that are interested in understanding how to implement some form of AI in their interactive projects. The presentation will cover classes dealing with locomotion, state classes and implementing polymorphism. There will be some talk of code, some of concepts dealing with the architecture of AI, and a structured break down of implementing the concepts through examples.
What attendees will walk away with:
Attendees will gain insight into how to implement several Class pattern designs, creating responsive objects that appear to have a sense of self with their own behaviors.