FITC Toronto 2007

2007-04-22 00:00:00 2007-04-24 00:00:00 America/Toronto FITC Toronto 2007 Red Pill…Blue Pill…Panic…Don’t Panic! What will you decide? It’s about challenge. Risk and reward! We create it and live it everyday. Whichever path you choose, have it lead to FITC Toronto 07 and reward yourself with inspiration and education. Connect outside the world for 3… Toronto FITC Toronto

Presentation


Overview

To ensure students comprehend and retain subject matter, e-Learning needs to be immersive, entertaining and relate to the student’s real world experiences. In this session we will discuss several creative ways to take content and mould it into interactive games that grab your student’s interest and keep it. This session will also give you the introductory knowledge of how to build e-Learning games, manage your content externally, and how XML can help you achieve rapid and flexible development life cycles.

Who this presentation is for:

This presentation is geared toward a general audience, including developers, designers, as well as decision makers, who want to discover how to produce cost effective e-Learning games.

What attendees will walk away with:
Attendees will receive an introduction to interactive games and their benefits to learners and organizations. They will become familiar with the uses and relevance of XML in e-Learning and explore ways to make their games flexible and scalable. Attendees will also view various products from training interactions to children’s games. Examples and source code will be provided.