Spiking refers to creating a throw-away experiment during development. They are quick tests, throw-away code where the goal is to maximize the fluidity and charisma of an experiment while normalizing the code by optimizing its mathematics. Spiking is an activity that’s explicitly intended to improve performance. In essence, what makes Reflektions.com’s minimal experiments so popular is their straight-forwardness, which can easily be converted into a class and part of an overall OOP project.
Paul will go through the process behind his experiments, covering the following topics: 3D camera manipulation, Bezier curves animations, BitmapData displacement and manipulation and converting spikes to AS3 lingo. He will show how through spiking he has deliberately practiced on over 300 flash experiments; how those experiments shift into full scale creative projects; and how creating the practice in his work helps him deliver acknowledged results at Goodby Silverstein & Partners.
Who this presentation is for:
Novice to Intermediate visual programmers wanting to learn more about mathematics physics for flash and programming for animation.
What attendees will walk away with:
Code code and more code and lots of smart equations to try out.