Overview
There’s no magic involved in breaking a gnarly, overwhelming project into actionable tasks – just a lot of Post-its™️.
In this presentation, Martin unpacks Design Thinking as “a process for creative problem solving” (IDEO), and hones in on his methodology of choice: [Dan Nessler’s Revised Double Diamond Framework]. Using real examples and lessons learned, we’ll examine the road from Point A to Point B, how developers and designers can apply this methodology, and where they’re likely to cross paths. Whether you’re a developer, designer, PM, or just enthusiastic about collaboration, you’ll leave with the tools to step up your problem-solving game and better understand the difference between “doing the right things” and “doing things right”.
Objective
Explore and define a tangible design thinking methodology from end-to-end with actionable takeaways and relatable examples.
Audience Members Will Learn
- A definition of Design Thinking
- A process for getting from Point A to Point B and creating great work out of thin air.
- Divergent vs. convergent thought
- Foundational tools to kick off your own design thinking practice
Target Audience
Developers, Designers, Product Managers – anyone who could use help breaking big, overwhelming projects into actionable tasks.