Below the surface of Shantell Martin’s signature black and white drawings is an artists’ inquiry into the role of artist and viewer, where a work of art is more than an object of admiration disconnected from its inception. With a meditative process defined by an uninhibited flow, her compositions embody her internal state and the impermanence of the world around her. Exploring themes such as intersectionality, identity, and play, Martin is a cultural facilitator, forging new connections between fine art, education, design, philosophy, and technology.
In addition to prestigious solo shows at some of the most renowned art institutions including the 92Y Gallery in New York City, the iconic Albright Knox Gallery, and the MoCADA Museum, Martin has carved a path for herself that is as much intellectual as a producer and visual artist. During her two year tenure as an MIT Media Lab Visiting Scholar, Martin collaborated with the social computing group to use drawing as a medium to explore the interaction of social processes with physical spaces.
At the Brown Institute for Media Innovation, Martin created a large-scale wall installation and worked with the Institute’s research group to explore how visual and computerized storytelling might influence media and technology innovation.
A fashion and design icon in her own right, Martin has collaborated with iconic brands such as Nike, Vitra, Max Mara, Tiffany & Co., and in 2018, Puma launched a global capsule collection featuring her drawings. Martin has collaborated with legendary artists such as Pulitzer Prize-winning performance artist Kendrick Lamar and acclaimed designer Kelly Wearstler. In late 2018, she was asked to collaborate with the prestigious New York City Ballet, where she created large scale drawings in the performance hall and foyer of the Lincoln Center for the company’s celebrated Art Series. She continues to teach as an adjunct professor at NYU Tisch ITP (Interactive Telecommunications Program), where she works with her students to push the boundaries of storytelling, visual art, and technology.