Michelle is a Toronto-born designer, maker, futurist, and typophile. Her background is a twisted medley of interface design, art direction, physical computing, fabrication, and graphics programming. Her work navigates the intersection of digital and material worlds, focusing on designing and developing next-generation user interfaces. Michelle is currently a VR Product Designer at Facebook and has exhibited work at CES, Tribeca Film Festival, Engadget Expand via Make Magazine, Sundance Film Festival, Absolut Nights, Moogfest, BLDG92, and many more.
Spotlight: AR / VR 2017