Work like a Machine: Flash Extensibility - FITC
FlashintheCan 2004
DesignDevInspireFlash
  • 2004-04-03 00:00:00 2004-04-05 00:00:00 America/Toronto FlashintheCan 2004 Toronto FITC
  • Toronto

Presentation

Overview

In any Flash project, bottlenecks occur in the production phase. During production, there are many hands involved doing everything from animation to coding to preparing images. As files change hands it becomes difficult to manage files and standards, making updates and additions a slow process. Steps and processes customized to your own workflow to maximize productivity quickly become key competitive advantages. In this presentation I will examine many ways to improve your teams workflow by utilizing the new extensibility features of Flash MX 2004. The goal will not be to examine how to make cool animation effects, instead it will be aimed more at professionals that want to remove the repetitive grunt work aspects of a project. Using JSFL, developers can speed up repetitive tasks, and also assist their design team by removing their repetitive tasks. Working this way will also help teams better adhere to standards for project development, and speed along the time it takes to get to the end of a project. Flash development is filled with many processes that are repetitive, so the addition of the extensibility layer is much more valuable than most realize.