Overview
The web is beginning to spatialize. With the rapid development of hybrid reality tools –computer vision, webGL, 360 filming, animation as well as the hardware such as headsets and sensors– users are already beginning to expect richer content and more immersive ways to connect. How will the web look within virtual / augmented / alternate / mixed realities?
Information architecture starts to embody physical architecture, sitemaps start looking like blueprints; this calls for a new framework for UX design. Do we take skeuomorphic design rules and reapply them in physical form or invent new metaphors? Through a few case study prototypes, Adelle examines devices that are used across the spectrum of digital to material, and explains assessment techniques for designing a hybrid-connected future.
Objective
Let’s make a 3d web together
Target Audience
Designers, framework developers, VR, AR, futurists, storytellers
Five Things Audience Members Will Learn
- Current and future 3D immersive web trends and technologies
- Interaction design for 3D web
- Development tools for VR / AR
- Lessons from game design
- Assessing UX complexity for your project