Overview
What does it mean to create content in the world of live experiences? What are the individual challenges? The highs and lows and importantly –with live experiences becoming more and more widespread– what are the tools and trends of the future?
Having worked in the world of motion graphics for over 25 years and the world of live experiences for over 15, Kate will deliver some insights into what it’s like to design, produce and deliver digital content for shows and events. Focusing on a range of projects from the audience pixels for the London 2012 Olympics, to the recent ‘gauze projections’ at the Festival of Remembrance for the Armistice Centenary.
Objective
To inspire and excite, showing how passion dedication and design is as vital as technology in our work.
Target Audience
Anyone interested in motion graphics, the cross-over of design and technology, and the world of live experiences.
Five Things Audience Members Will Learn
- The craft and dedication behind our work
- Why it’s not always about budget
- Why analogue has a place in the digital world
- Learn something new everyday
- Failure is not an option