Overview
This talk will cover creating a project with the A-frame, as well as get into how it can be used as a creative tool for small sharable VR experiences. This framework shines when creating small interactive experiences quickly – a great way to experiment and prototype as well as as an educational tool for people wanting to get into VR without the steep learning curve of some of the larger game engines like Unity or Unreal.
Objective
This talk aims to quickly equip participants with the basic functionality which A-frame offers while also discussing the importance of web games as an accessible tool in creating interactive experiences.
Target Audience
Game designers and developers interested in webVR, tech education and/or game-art practices
Assumed Audience Knowledge
Basic comfort with HTML/Javascript is an asset though not necessary
Five Things Audience Members Will Learn
- The basics of creating a project in A-frame
- How Glitch can be used to create quick prototypes of VR experiences for the web
- Possible applications of A-frame to create webVR experiences
- The limitations of webVR
- Examples of the creative use of web technologies within indie games communities