FITC Toronto 2005

2005-04-09 00:00:00 2005-04-11 00:00:00 America/Toronto FITC Toronto 2005 Now in its fourth year, FITC is the only Canadian Festival of its kind; combining cutting edge technical speakers with inspirational creative speakers from around the world. Even on the global stage, FITC stands as an original event. Each year, FITC has broadened its programming… Toronto FITC Toronto

Presentation


Overview

The idea of this presentation is to briefly explain the language of animation and how it might apply in communication ideas/stories in both personal creative work and business practices. Individuals who attend this presentation would go away understanding the following:

-the total frustration with working in motion design/web interactive work and not being to completely feel comfortable with telling stories
-what is visual storytelling. Misconceptions about the term “animation” (it’s not fuckin cartoons and bambi).
-traditional storytelling – how it’s done. Character introduction, establishment shots, plot, climax, resolution. How structure isn’t a constraint.
-nontraditional and non-linear storytelling.
-the language: what timing is, visual cues, follow-thru, movement on an arc, anticipation, when to cut, what transitions mean, shot composition (long shot, medium, close-up), volume (depicting space on a flat surface and squash/stretch/elasticity), design/style, cycles, using sound and what sound does to everything.
-what do people see, and what do people not see. what to really show. animating economically.
-things to use with clients. (storyboards, animatics, time constraints, tricks)
-application of Flash technology with the above. Useful with perfecting timing, rotoscoping live footage quickly, quick keyframe layout, creating quick animatics, delivering your video/film over the web and making it accessible.

Throughout my presentation flash and quicktime examples would show different stylistic techniques. Cut-out, pixilation (using real people as objects), puppet animation, mixed media, compositing, traditional 2d, stylized design, ruff animation, etc. This would allow people to also be exposed to other styles they might not regularly see. The idea would also be to stop and analyze them to why they succeed in communicating emotion, humor, and ideas.