Overview
Mobile browsers are getting faster and more powerful. Better graphics, sounds and lower latency of interactions offer new mediums for creativity. Instead of considering the next social app for exchanging text and images in some form, what if we played with gestures and symbols? Perhaps even creating things without any practical functions and except for being personally meaningful? These simple apps occupy a world somewhere between plain static text and minimal games. They’re simple interactive experiments. And because they can be shared with just a link – no appstore or downloads necessary- there’s an opportunity to create and spread work rapidly.
In his talk, Kawandeep shares his own mobile works that are interactive and collaborative; leveraging browser audio, graphics and real-time communication.
Objective
Convince everyone that instead of cheesy and distracting listicles we can have more cheesy and distracting mobile interactive art.
Target Audience
Artists, developers, and makers on the internet.
Five things audience members will learn
- Technologies newly introduced to browsers over the last couple years.
- Apps aren’t the only way to create compelling mobile experiences: the mobile web can also offer creative rich experiences.
- How the openness and hackability of mobile apps facilitate creative collaborations.
- New models of art that become available when you can literally take home the works on your phone.
- Our web media is based on older mediums – there are now new mediums that are possible and available.