Overview
This presentation will outline many of my experiences in using FlashComm to create multi-player web-based games. It will focus on many of the dos and donts that I have learned while working on several projects.Some of the specifics covered will be: How to take advantage of Remote Shared Objects; Creating a matchmaking lobby system; Simple methods to update and predict player positions; and many more.Attendees to this session will have the opportunity to learn from many of the mistakes I have made on previous projects, as well as see many of the best practices we are incorporating on our future FlashCom applications.