Overview
Artists today are breaking the boundaries between digital and physical spaces with new digital media, giving them a chance to express their own ingenuity with technology in a way that’s never been possible before. As one of the pionnering interdisciplinary artist in the exploration between art and technology, Can strives to constantly do things that haven’t been done before. Using projection mapping, audiovisual nonlinear narratives, digital fabrication, virtual and augmented reality, Buyukberber’s work facilitates experiences that challenge human perception of reality and provoke conversation around the fundamental nature of consciousness.
With an in depth look into his process and background, Can aims to share his experiences in his recent artist residencies at software companies such as Adobe and Autodesk, large scale public collaborations with Obscura Digital, upcoming projects with performance artists and audiovisual works that utilize geodesic domes and virtual reality headsets have toured museums, galleries and media art festivals around the world, including exhibitions and screenings at ZKM, Karlsruhe; Ars Electronica, Linz; SAT, Montreal; Sonar D+, Barcelona; California Academy of Sciences and Exploratorium in San Francisco; Akbank Sanat, Istanbul; Art Futura, Rome; among others.
Objective
Expanding awareness on how artist utilitises new technologies for transformative immersive experiences
Target Audience
Anyone who is interested in artistic practices that uses new technologies such as VR&AR.
Five Things Audience Members Will Learn
- Growing international media arts scene
- Recent artistic trends in VR and AR
- Cutting edge practices in projection mapping
- Future of audiovisual experiences
- Aesthetics of complexity