FITC Amsterdam 2016
DesignWeb DevInspire
  • 2016-02-22 00:00:00 2016-02-23 00:00:00 America/Toronto FITC Amsterdam 2016 Amsterdam FITC
  • Amsterdam



In VR, the user experience depends on the quality of production now more than ever before. Pasi will go over why this is the case and touch on the craft of many of the disciplines involved.


To form an understanding of the value of craft in live action VR, and the detrimental consequences of cutting corners.

Target Audience

Anyone involved in live action VR production.

Assumed Audience Knowledge

Basic familiarity with VR


Five things audience members will learn

  1. The importance of technical understanding in the planning and scripting phase
  2. Common errors in post-production and how to avoid them
  3. The breadth of disciplines involved in live action VR
  4. The importance of audio
  5. How to approach a medium where the rules are still being written