Overview
In VR, the user experience depends on the quality of production now more than ever before. Pasi will go over why this is the case and touch on the craft of many of the disciplines involved.
Objective
To form an understanding of the value of craft in live action VR, and the detrimental consequences of cutting corners.
Target Audience
Anyone involved in live action VR production.
Assumed Audience Knowledge
Basic familiarity with VR
Five things audience members will learn
- The importance of technical understanding in the planning and scripting phase
- Common errors in post-production and how to avoid them
- The breadth of disciplines involved in live action VR
- The importance of audio
- How to approach a medium where the rules are still being written