ManvsMachine is a studio known for its high-end 3D aesthetic, strong design sense and sharp technical edge. These traits allow them to execute bold concepts, leaving many wondering how a project develops from start to finish.
In this talk Fred Huergo, head of 3D, breaks down some of ManvsMachine’s most acclaimed projects into small manageable pieces, illustrating their processes from ideation to execution.
Design isn’t a linear process and each project has to be approached differently. What worked in the past might not work in the future, but the lessons learned help shape the foundation for new work.
Designers, directors, animators. Anyone curious or in the creative field, really.
Five Things Audience Members Will Learn
Well that would spoil things, wouldn’t it?