SCREENS 2013

2013-10-03 00:00:00 2013-10-05 00:00:00 America/Toronto SCREENS 2013 SCREENS is dedicated to covering development for mobile devices and operating systems. Consumers are increasingly using mobile devices to access websites and applications, and companies are taking notice. Through two days of presentations, demonstrations and panel discussions, as well as an optional day of workshops,… Toronto FITC Toronto

Slides


Bringing your Unity game to Windows and Windows Phone

Mickey MacDonald
Senior Software Engineer, Microsoft
Glass w/o Glass: Developing native Glass applications without the hardware

Mike DiGiovanni
Prototyping: Why You Should Fail Fast to Succeed Faster

Rich Gilbank
Developer, Shopify
Does Your App Really Solve a Problem?

Anthony Ilukwe
The Loom Game Engine: Native, Mobile, Live Reloading

Ben Garney
What Accessible Design Can Teach You About Responsive Design

George Zamfir
Should I Build a Separate Mobile Site or a Responsive Site? Neither!

Derek Watson
Senior Dev, TWG
MVP: Minimum Viable Product vs. Maximum Value Product

Adam Smith
Next Generation Streaming Video

Jeff Tapper
Founding Partner, Digital Primates
Lessons Learned in Developing for the Smallest Screen: Smart Watches

Adrian Lee-Kwen
Getting Intimate with Images on Android

James Halpern
ECMA5 approach to building JavaScript frameworks

Anzor Bashkhaz
Nobody Loves My App

Paul Laberge
Microsoft
OOCSS in the Real World: A Case Study from the CBC

Jamie Strachan
Application Development Manager, Info-Tech Research Group
Screens with Feeling

Bob Heubel
Haptic Technology Evangelist, Immersion
Unique Features of Windows 8 Store Apps

Peter Newhook
Building a Startup Stack with AngularJS

Nick Van Weerdenburg
Founder, Rangle.io
What You Can Learn From a 4 Year Old About Ponies and Mobile UX

Andrew Smyk
Educator & UX Designer, Sheridan College
Neuroscience Brightens Up the Grey Area of User Feedback

Diana Lucaci
Founder & CEO, True Impact