Overview
Virtual Reality is a completely new medium to consume and create content. As an industry, learn how we can position VR as a technology for maximum uptake and market penetration to realize VR as the next platform.
Objective
Drawing parallels between VR and previous technologies to explore patterns for adoption.
Target Audience
VR enthusiasts, developers, device makers, and content creators.
Things audience members will learn
- Mobile VR
- Spatial Interfaces
- Hardware Design for Ubiquity
- Changing User Behaviours