All three major mobile OS platforms have certain user experience expectations in place. This session will examine existing UX paradigms for Android, iOS, and QNX, the importance of adhering to user expectations through these constructs, and present some circumstances when deviation may be appropriate.
Who this presentation is for: Existing mobile designers looking to expand to different platforms and those just starting out in mobile.
What attendees will take from this presentation? Attendees should receive a solid background of the essential concerns for mobile UX design.
Tags: Mobile, UX, Android, iOS, QNX, Flash, Flex, AIR