Overview
For a long time AR, (augmented reality) MR, (mixed reality) and VR, (virtual reality) were lacking concrete usecases (except porn) and was waved aside as nerds playground galore.
Today, with WebGL being a generally accepted 3D web standard, AR becoming accessible within the browser, hardware for displaying VR, AR and 3D applications becoming more affordable, and studios getting better at creating experiences while respecting the technology and its borders, we can finally start enjoying the show.
But what makes a good VR journey? What creates an enjoyable immersive AR experience?
Frank’s talk will showcase real client use-cases. He will open his (prinzipiell studio’s) cookbook and share his recipes to serve excellent results for clients like Adidas, Porsche, Samsung, Puma and many more.
Objective
See solid insights and concepts using VR and AR in your daily domestic use, and as weapon for your creativity
Target Audience
Creative coders, designers, concept artists
Five Things Audience Members Will Learn
- How to deliver concepts and content for VR and AR
- Differences between fiction and reality when using the technology
- What are the pitfalls
- Which tools to use
- Do’s & don’t’s