Overview
So you got your pixels off the screen! Now they need to survive 100,000 hits from the worst input possible; tiny humans! In this creative technology talk, let’s talk about making a 350-foot marble run for children inside one of the most playful museums around.
This is a year-long story of taking digital ideas into the physical playground – and what traps to avoid along the way. The talk will cover practical approaches, tips, and tricks to making it IRL and how to blend digital screens, AI, sensors, motors, and other industrial machinery into a large-scale interactive installation driven by play.
Objective
Understand what it takes to create physical experiences that people respond to.
Target Audience
Creative technologists, designers, fabricators and educators interested in building robust interactive experiences.
Things Audience Members Will Learn
- How to take an idea from digital (e.g. illustrator) to metal
- Making motion that works off-screen
- What to do when you think the tank is empty
- How to design, prototype and fabricate an idea
- How to start
