Virtual reality (VR) designers accept the ethical responsibilities of removing a user’s entire world and superseding it with a fabricated reality. These unique immersive design challenges are intensified when virtual experiences become public and socially-driven. As a female VR designer in 2018, Michelle saw an opportunity to fold the language of consent into the design practice of virtual reality—as a means to design safe, accessible, virtual spaces.
Unpack methods for merging body sovereignty theory into VR design practice.
VR designers and multi-disciplinary designers looking to apply consent ideology to their UX.
Five Things Audience Members Will Learn
- Edward T Hall’s Zones of Interpersonal Space
- The ethical dangers and responsibilities of designing virtual embodiment
- Existing paradigms in consent acquisition
- How to use body sovereignty ideology as a VR design practice
- Specific VR design solutions that promote safety and inclusivity