FITC Amsterdam 2016

2016-02-22 00:00:00 2016-02-24 00:00:00 America/Toronto FITC Amsterdam 2016 Now in its 9th year, FITC Amsterdam 2016 returns to host the groundbreaking design and tech event on the future of innovation, design and all the cool shit in between. Amsterdam FITC Amsterdam

Overview

In the past years, Doruk and Sander worked on several interactive experience projects. Game experiences in fairs, fun projects for stage shows, retail installations for shops… Most of them started as play-time experiments and evolved to be commercial projects.

In this session they share their learnings in those projects. How they try to balance creativity and user experience with hard borders like timeline and budget, while staying focused on creating likeable experiences.

Objective

Inspire by sharing recent interactive experience projects.


Target Audience

Developer and creative community

Assumed audience knowledge

The projects implement different technologies but this is not a technical talk.

Five things audience members will learn

  1. Using existing technologies in new contexts
  2. Iterating small experiments to commercial projects
  3. Focusing on the UX of installations
  4. Tips and tricks for taking installations live
  5. Why it is important to play with new technologies