Spotlight: AR / VR 2017

2017-12-02 00:00:00 2017-12-03 00:00:00 America/Toronto Spotlight: AR / VR 2017 Oculus Rift, Google Cardboard, HTC Vive, Microsoft HoloLens, Razer, Samsung Gear VR, PS VR, Leap Motion, Magic Leap.  The list seems intimidating; should you be paying attention to one, or to all of these new technologies?  Is virtual and augmented reality a passing phase, or… Toronto FITC Toronto

Schedule

Schedule


12:00 To 12:40
Registration
12:40 To 1:20
Shared AR Experiences
The AR platforms we are playing with these days are getting pretty good at “single-player” experiences.  But all of the really interesting stuff begins to happen when we can share experiences in AR, and see and interact with the same mixed reality at the same place and time, together.  This is the kind of stuff that the future of AR… Read more…
Mark Rigley

Development Lead, Shopify

1:30 To 2:10
Developing Immersive Experiences With Windows Mixed Reality
Windows Mixed Reality opens a window into the virtual world, right from Windows Desktop. This new platform enables developers to create rich, immersive experiences, using a variety of supported headsets. In this talk, you will learn about how you can get started developing for Windows Mixed Reality. Margaryta will discuss the device and platform technologies. She will walk through the… Read more…
Margaryta Ostapchuk

Technical Evangelist, Microsoft

2:20 To 3:00
The Making of Freeroam VR
Large scale, untethered roomscale VR is the next frontier in creating immersive virtual reality games and experiences, and it doesn’t get much larger than 30’ x 60’. Come hear the story of how Globacore conceived, designed, and developed Freeroam VR, a multiplayer experience designed to fit such a space. Along the way, Dave will share his learnings from the experience… Read more…
Dave Boyle

Designer / Developer, Globacore

3:10 To 3:50
Auteurism in 360 Degrees
“Film cannot be art, for it does nothing but reproduce reality mechanically.” — Rudolf Arnheim in 1933, opening his book “Film as Art” by quoting criticism from his contemporaries. By the early-mid 20th century, the artistic merit of film had yet to be fully realized. This mirrors the present state of 360 media and VR filmmaking: we have yet to… Read more…
Michelle Cortese

VR Product Designer, Facebook

4:00 To 4:40
Noah’s ARKit
ARKit as an extension of an artwork. Marpi will dive into a series of art experiments using latest technologies with the main focus around augmented reality. Mixing Unity, WebGL, Kinect based realtime scanning and ARKit to create an artwork premiering at this year’s Art Basel; he’ll go into a step by step reconstruction of the creative and technical process with… Read more…
Marpi

Artist, Marpi Studio

4:50 To 5:30
AR, VR and Other Abbreviations
Join Media and Roger of Jam3 to explore storytelling, intent, tech, design, and outcomes in an exploration of learnings, best practices and case studies with ARKit, ARStudio, ARCore, Hololens, Tango, VR and WebVR. Objective To engage and inform on workflow, successes, challenges while encouraging awareness and dialogue around the technology. Target Audience Anyone with a general interest and knowledge of… Read more…
7:00 To 11:00
FITC Holiday Jam
Come out to FITC Holiday Jam at House of VR to check out some cool demos by Globacore, Jam3, Secret Location and more!
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