Morgan is a seasoned AAA game developer and virtual reality entrepreneur. He is a passionate, self-driven 3D artist dedicated to producing the highest caliber of digital content, and pushing the medium of virtual reality and 3D scanning forward.
After graduating from Seneca College’s School of Communication Arts in 2008, Morgan was hired at Ubisoft Toronto as a founding member of the studio’s art team. He went on to ship several blockbuster titles there including Splinter Cell Blacklist, and Assassin’s Creed Unity before moving on to found Quantum Capture in early 2015.
In his role as CEO, Morgan has transformed Quantum Capture from an early stage startup, to an industry leader inside of a fast paced and competitive landscape. He has guided the company through the design of its state of the art photogrammetry rig and motion capture pipeline, to securing funding, and developing Quantum’s business plans to make virtual humans available to 3D content developers primarily working in VR and AR.
Having spent the past 3 years developing virtual humans, Morgan decided to create a real human in 2017, a daughter named Ava.