R&D (research and development) is not something that the entertainment industry is known for. But as narrative and code collide, new forms and functions of storytelling emerge. A culture of open R&D and rapid prototyping becomes critical in establishing a sustainable industry that can be adaptive to an ever shifting digital landscape. As the role of the audience and storytelling continue to blur we find ourselves at a unique moment in time where the rules haven’t been written and opportunity to shape a new grammar of storytelling emerges.
Join Lance Weiler founding member and director of the Columbia University Digital Storytelling Lab as he shares findings from the labs recent explorations into a re-imagining of the work of Arthur Conan Doyle titled Sherlock Holmes & the Internet of Things. A prototype that had 1,200 collaborators from 60+ countries working across 70 events to create a massive connected crime scene.
Provide an overview and deep dive on what it takes to design, create and run immersive projects that mix story and code
Those interested in storytelling, design thinking, design fiction and collaborative practice
Five things audience members will learn
- How to mix story and code
- How to build engaging immersive experiences
- How to scale collaboration
- Ways that authorship and ownership of stories is changing
- How to harness data to tell stories