Overview
Everyone can probably tell a story of a last-minute situation that jeopardizes an entire project and months of hard work. Building interactive installations means mixing and matching technologies, bridging physical and digital, and connecting people with machines. Every new setup and location is different — while you can plan and prepare for a lot of things back in the office — there’s always something on location that will keep you on edge until the end.
We’ll show you concrete examples of how to prepare for the worst — how we break down big projects into small pieces, pick the right code languages, create prototypes, work in parallel with designers, prepare for different environments and create apps to monitor our installations.
Objective
In this session we’ll tell you about the times when shit hit the fan, how we cleaned it up, and what you can do to minimize the mess!
Target Audience
Technologists, Developers, Producers, people that actually make stuff
Five things audience members will learn
- How to minimize last-minute disasters
- How to prioritize functionality
- What deserves its own prototype
- Why talking to a duck can be the key to your success
- Why you should always have a backup plan