Today, whether in movies, video games and of course web productions, awesome special-effects and gimmicks are that little extra something making all the difference!
In this session Frank will dig into those fields of applications and start programming procedural driven efx with Flash to use in realtime. He will take you on a journey through the usage of a hell of a lot triangles within 3D, to pixel per pixel concepts like raytracing, from liquified substances to ray marched landscapes, from Alchemy to Pixel Bender and back to Flash.
Frank shows you how to achieve unique and competitive results with Flash and how to solve those pitfalls waiting around the corner, like performance problems.
Btw, wherefore is that little model helicopter and that Arduino Board?