Overview
What’s with all these tweens? Which one do I use and for what purpose? 3D Rotations and Transformations? Z axis? Bones? Armatures? Inverse Kinematics, Motion Editors???!!! Somebody got my Flash in their peanut butter! If you launched Flash CS4 and asked yourself one or more of these questions then this presentation is for you. Chris Georgenes will explain what’s new, why it was added, how it is different from previous workflows and when these tools are best used in your own workflow.
Audience:
Anyone who loves to animate in Flash and has or is thinking of getting CS4.
Attain:
A few good laughs, some source files (who doesn’t love free source files?) and hopefully a better overall knowledge of Flash CS4’s new animation tools.