Before Flash Player 10, the only way to share live audio, video, and data between Flash clients was via a server (like FMS) that supports Adobe’s RTMP protocol. Live audio and video had to travel from a Flash client, to the server, and then out to other Flash clients before it could be seen or heard. That meant increased latency for users and high bandwidth costs for service providers. Flash player 10 supports a new “Flow Protocol” for Real Time Media and adds a higher fidelity audio codec (Speex). For applications that need a limited form of Peer-to-Peer communications RTMFP is the answer. This presentation describes how to setup direct communications between Flash players and how to build RTMFP enabled applications in Flash and Flex.
Developers interested in building games, collaborative environments, and anything else that needs direct player-to-player communications.
How to build applications that use the new Real Time Media Flow Protocol.