Overview
Today, your bathroom scale knows your heart rate, and your phone knows how many steps you took before lunch. In the past we designed interfaces and experiences. Now with the onset of widely available biometric data, we’re also documenting and designing ourselves. Wearable computing and ubiquitous sensor technology is changing how we think about design, and perhaps more importantly, who we’re designing for.
Creating new experiences that use extremely personal data about peoples bodies and behaviours means we need to understand a broader range of technologies, evaluate the ethical dimensions of our creations, and consider new design principles for a world where interaction goes well beyond the screen. In this session, software design expert Matthew Milan will take attendees to the forefront of the the quantified self movement and show them the practical perspectives and approaches required to understand and design for the new quantified user.
Objective
Give technologists, designers and marketers and strong understanding of the landscape, technologies and design considerations of the quantified self field.
Target Audience
Designers, developers and marketers with an interest in understanding and creating software-focused quantified self experiences.
Assumed Audience Knowledge
Current but basic understanding of the quantified self movement, products and technologies.
Five things audience members will learn
- Overview of current trends in the quantified self movement.
- The challenges of creating ethical interactions that involve users bodies
- How to design for the whole quantified self product stack: Interface, Model and Data
- Where the biggest user experience risks currently exist in quantified self products.
- How to shift the focus of product design from usability to capability.